CONCORDANCE ENGINE // IN DEVELOPMENT
ONE ENGINE.
NO PASSENGERS.
Every pilot has a Station. Every Station matters. Every mistake belongs to the entire crew.
THE SYSTEM
You do not control a giant character. You operate a machine.
The crew shares Integrity, Armor, Power, Heat, range, and objectives. Each pilot chooses one Station and commits to that role while the Engine survives—or collapses—around them.
CORE 5E STRUCTURE
- 3–5 players
- One Station per player
- Characters remain their own 5E PCs
- Actions and Reactions committed during Planning
- Shared Engine resources create real coordination pressure
- Encounter objectives go far beyond “kill the monster”
FIRST COMMERCIAL PRODUCT
CONCORDANCE ENGINE 5E
A 3–5 player module designed to enter an existing D&D 5E campaign without replacing the characters the players already love.
SEPARATE PRODUCT
STANDALONE BOARD GAME
A cooperative tactical campaign game with pilots, Stations, progression, persistent consequences, and multiple endings.
NEXT: THE PHYSICAL MACHINE
Boards. Cards. Engines. Threats.
As approved component art is added, this section becomes the visual tour of the product: Engine Board, Player Boards, Station cards, The Resolute, and the encounter threats.

VISUAL LANGUAGE
From furnace image to engineering diagram.
Raw destructive presence, and the technical schematic language that makes Concordance Engine feel designed rather than generic.
Forged for the Table
THE ENGINE IS NOT READY YET.
THAT IS THE POINT.
Follow the build through playtesting, production decisions, and crowdfunding.
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