Currently in development

Concordance Engine

One Engine. Multiple Stations. A crew that has to think as one machine without ever becoming one player.

Development artwork: visual designs shown on this page represent the current direction of products still in active development and playtesting.

The premise

Concordance Engine is built around shared responsibility. Each player operates a different Station aboard a colossal Engine. The crew shares the machine’s resources and consequences, so every decision changes what the rest of the table can do.

Concordance Engine 5E

The first commercial product is being developed for 3–5 players as a boxed tactical system that can plug into a 5E campaign. Players keep their characters and choose Stations freely. Their characters’ abilities still matter, but the Engine introduces a new tactical layer built around Station Actions, Reactions, Maneuvers, shared Power, damage, range, and encounter objectives.

Standalone board game

Farad Gameworks is also developing a standalone cooperative tactical board game based on the same core idea. It is its own game rather than a roleplaying conversion, with selectable pilots, dedicated Station play, a structured campaign, persistent consequences, and multiple endings.

The original Concordance Engine

Where the Engine Began

Concordance Engine began as a bespoke seven-player system built for the Atheta campaign. That first machine became the proving ground for the shared-Station idea that now drives the commercial Concordance Engine product line.

Original Concordance Engine Basic Rules Version 1.0 artwork showing the seven-player Atheta-era Engine defending a burning fantasy city

Basic Rules — Version 1.0. The seven-player Atheta incarnation is preserved here as the origin of the system, not as the current commercial player-count specification. Click the artwork to view it larger.

See the system on the table

The current physical-component designs will appear here as they are approved, showing the Engine Board, Player Boards, cards, and player Engine rather than generic promotional art.

Engine Board
Shared Integrity, Armor, Power, Heat, range and objective tracking.

Player / Station Board
Individual pilot workspace and active Station controls.

Station Cards
Actions, Reactions and the visual language of the 108-card standard deck.

The Resolute
Current Tier I player Engine design and visual scale reference.

Encounter gallery

Visual previews from the first commercial 5E playtest encounters will live here.

The Iron Breaker
The Last Bell of Cinderwatch.

The Storm-Eater
The Storm Cage of Kharad-Vorn.

Cablemaw
The Falling Forge of Dun Khar.

More than fighting

Concordance Engine encounters can revolve around protection, escape, rescue, survival, environmental hazards, pursuit, capture, or destroying a specific target. The goal is to make operating the Engine the encounter—not merely give the party a larger weapon.

Follow the road to crowdfunding

The 5E release is planned for Gamefound. Follow Farad Gameworks now for development updates; the official Gamefound link will appear here as soon as the project preview is public.

Gamefound preview link coming soon.